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Old 05-05-11, 08:30 AM   #4
Jaguar
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Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
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My very first mod was about more powerfull torpedoes ( Critical hits for torpedos which changed damage to 100-400), since I found very unrealistic the need of 3+ torps for each merchant and 2 for DDs. Now with FX_Update is almost 1 torp 1 ship.

No I´m going to do the opposite and give this mod a try . Will report soon.

EDIT: you may split this mod in two also, one for torpedoes and one for shells.
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