Quote:
Originally Posted by Rongel
You know I did some progress too! I think I have eliminated the illumination bug/anomaly! I can use high LOD values, guns are rendered and the lighting is good! Ships take damage and it's seen underwater.
I did few things:
1. Used SH 4 stock Normal Map (I think there may be something wrong with our maps)
2. Assigned one (and only one) material to DMG_col-nodes. It seems the material has to be the last of the list in dat-file. The one that has no cfg#TXR text, but just a "1" or "2".
|
I'm having trouble duplicating this. Can you give me a specific name for 2. above?
How do the caustics effects look with my new caustics pixel shader? I included it in the update I sent you.
EDIT:
Ok, got your method to work. Yes it does stop the lighting anomoly bug BUT the lighting is now 'flat' and has problems: