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Old 05-05-11, 06:18 AM   #2
minispace
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Join Date: Aug 2009
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Hi all!

This is my first Silent Hunter 5 mod, so let me know what you think! I wanted to release version 1.0 as soon as I could, but I will try to refine this mod again soon.

Why did I make this tiny mod? I remember playing Silent Hunter 3 with GWX and I think the damage model of that game just felt right. So far my experience with SH5 has not compared. To be honest, I'm getting tired of 1-shot killing almost everything I hit! I'm hope to recapture the feeling I had playing SH3, and maybe this mod can help.

At the moment, damage values don't look too far of from stock SH5, but they're a big decrease from my previous mod combination (Magnum Opus and UHS, I believe). I'm also using TheDarkWraith's FX Update, so the extra fire damage only makes killing stuff even easier. Those are all such great mods, btw.

So what I've tried to do give each torpedo type different damage characteristics.
In reality all straight run and pattern torps had the same payload, a 614 lb hexanite warhead. Acoustic torps had a slightly smaller payload (just 10 lbs less), to make room for the sensors. You will find this reflected in the mod. There's just a small percent difference (admittedly for flavor) between the T1, TII, and TIII torps. The TIV, TV, TVII, and TXI torps are about 6% less powerful, roughly matching the different warhead size.

Does anyone have any thoughts about how much damage the 88mm shells should do? I've done some really sketchy math that leads me to believe a shell would deliver about 1/200 to 1/36 as much energy as a G7 torpedo, but that would make the SH5 deck gun almost useless! Right now they do about 1/10 as much damage as a torp.

I'd love to get some feedback on my changes. I've run some tests with my values, and I still think the damage my still be a little high. I may decrease them some more in the next version, if necessary.

Enjoy!
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