In any case, it makes no difference for game purposes, does it? I mean, in real life, there are situations where you would not want to let survivors. Say you've just dropped and agent or spy in enemy territory and all the sudden, a patrol boat spots you. You sink it but a survivor is left in a raft, just to tell on you (and your agent). Makes no sense to leave him as a witness!
The same thing applies when striking to close to the japanese homeland, I guess, since survivors are likely to be rescued quickly and inform of a predator roaming the seaside.
But that would be too god to be true, mmm? I bet the game does not compute this kind of variables.
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