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Old 05-04-11, 04:58 AM   #1237
UltimaGecko
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Join Date: Mar 2010
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I don't have any sort of set standard. I've been content with the way SH3 handles oxygen and carbon dioxide since I've had the game (it's obviously not an ideal or completely accurate situation, but neither are wind speeds limited to 15m/s or a lack of water surface transparency).

My conclusion is just a recommendation based on my interpretation of what I've seen (I'm sure there are volumes of useful information hidden away on a secret webpage and in the photo archives of random cities in the US, UK and Germany).

I figured I would provide as much information as I could find so that you can decide how best to use it. Some of this is in hard numbers (like the amount of oxygen in a 50 liter flask) and physical characteristics (the toxicity of carbon dioxide being linked with its partial pressure and not its concentration). All in the hopes that they'd help you decide whether displaying oxygen or carbon dioxide is more important.


Any choice is going to vary from the historical set-up somehow - even if someone went through the arduous task of implementing measurements for hydrogen, carbon dioxide and oxygen independently they'd still be inaccurate representations. I'm pretty sure most u-boats had to rely on using a system of burettes or pipettes to measure air content and not a fancy, easily legibile circular gauge like the engineer's report has. Of course, watching the engineer mix reagents and prepare a group of pipettes probably isn't as interesting as watching him shout into a voice tube.
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