A lot of data here, but a bit confusing. So where is the right _T and _N is stored now? Embedded in DAT, externally stored in Sea or in Tex ? Because I see the same texture in all of these locations and I wanna clean up a bit. Also, what type of tex we use now, tga or dds?
There is a small problem with Elco. She is listed as.. escort ship in the roster. And that will make the game to use her as generic escort for convoys. Now having this guys to cross the Atlantic as escort.. is a bit too much to ask. And to change every single traffic/convoy in all the campaign files just to customize the escorts.. is too much for me. So what can we do with this guys to assign him only to coast patrol? Create a new type entry in the roster?
Later edit: Is impossible to make screenshost in campaign with the ships. Played almost 3 hours and used max TC, but all ive got was light fog, heavy fog, ridiculous fog and so on. If someone can remove the fog from the game, he will be my hero. Anyway, in TDW version the skined ships finally lost their rust and transparency on the hull, but they are almost white.. like some hospital ships. I presume this si also related to the occlusion map or something. I will add skin to the new ship and make some more test later.
Last edited by Zedi; 05-04-11 at 02:34 AM.
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