Quote:
Originally Posted by P_Funk
Bravo my friend. You are truly a credit to your kind (the modding kind of course  ). Reading about this mod gave me an adrenaline rush which I haven't felt since the first time I played SH3 fresh from the box.
Thanks for all the help. This excellent mod looks to make SH3 as close to complete as I want. I like the Living fatigue mod. I always just wanted a mod that would drain my crew as if they were just normal people. This is superb. I would keep talking but I need to play. :|\
ps. hope that flashy explosive version comes out soon.
|
I will get it out by tomoz, Thats a promise
And just a slight teaser for the future of crew Fatigue models.
Sh3 commander allows a number of models to be added to the game yet it has only been the first 3 weeks since new capabilities had been made.
Tests are now being established by a number of modders to exploit all sorts of different angles to crew management in sh3.
I would be keep my eye on anything of late that mentions fatigue as it is surely a new and exciting area that can be exploited.
The best thing about this is the fact that you will always have some form of randomness in efficiency and that efficiency decreaes effect repairs.
Lots of varibles but it is time to sit back and let the maths guys work out what is best.