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Old 11-09-05, 05:32 AM   #10
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
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Quote:
Originally Posted by P_Funk
I am definately interested in the fatigue stuff but I also want the visual effects. I've been grappling for a while with fatigue models. I have found a nice visual balance for SH3 with mods but not a fatigue model that suits me.

Question. I'm currently running IUB and I'm asking if using this mod would counter-act the Hollywood mod already incorporated into IUB (the one which makes the dudes go flying)?

If so I'd like to have a mod which accomplishes both the eye-candy and fatigue goals.

Thanks alot. You are an answer to exactly what I've been needing.

EDIT. In response to your last replay (I was typing mine as you posted yours) which do I use if I want to change shifts every 8 hours for my crew and use your modified crew fatigue? What exactly is different about 8hrs and 8hrs Holl?

EDIT. A further note to that is that I don't know what 3d Render refers to. In SH3 Commander I can see alot of ajustable things for time compression but none of them is called 3D Render.
A1

The fatigue model with Holl on are just for this version of Hollywood mod. Those without are for any version of the game. Basically they just lower qualification effects so that repairs take some time longer.

A2

The 3drender shows as WHEN IN 3D VIEWS under the time compression settings in sh3 commander. In your documents folder there is a sh3 directory. In this directory, you will find a file called Main.cfg. When you open this up and scroll down it is shown as 3drender = 32. That needs to be at whatever setting you want fatigue to continue to. SO if I was hardcore gamer, I would set it to 1024 so fatigue allways hits me. If on the other hand, I want to get out of freindly waters without having to plot each crew change over, I would set it at 512 so that when I go at 1024, the fatigue model is in pause mode.

Sorry for the confusion as I usually just edit it myself to this number but the sh3 commander now has the ability to do it for you.

A3

I will be doing a verion of this with the restored special effects that makes the crew go flying. It just going to take me a day to get it up and running. I should have it done soon, within a day or 2 at the latest.



I prefer the Living crew model as it allows the player to set his own shifts and has longer rest requirements so long as they are within 24 hours. I could either force them to do a 16 hour shift and then they will need 8 hrs sleep. They can however go on duty for 4 hours and only need a couple of hours sleep. Lots of vribles included to give player more variety.

I think it is more flexible and I aim to get it better and better till one day its tottally different type of model alltogether.
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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