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Old 05-03-11, 07:01 PM   #1234
reignofdeath
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Quote:
Originally Posted by h.sie View Post
Regarding bouyancy 1: Isn't it the job of the LI to level the boat? I ask, because if we model bouyancy, then the player (the kaleun) would have to take care for the correct depth beneath all the other tasks. Wouldn't it be more realistic to rely on the LI who is more or less able to keep depth? In sh3 the kaleun often has to calculate the firing solution, send the crew to bed, and now he gets a new job: control depth. So the rest of the crew can go home.

Regarding bouyancy 2: Instead of negative or positive buoyancy: What about a continuously unsteady depth, sinosoidally deviating around the player-set-depth. The maximum difference from the player-set-depth could be dependent on 1) the LI's experience 2) the speed of the boat and maybe 3) Silent-Running. The intention behind this idea: To model the hard-working LI having more or less problems to level the boat.

Regarding fuel consumption: Would it be more realistic to enlarge fuel consumption for flank speed?

Gähn!
h.sie
I like idea number 2 but my question is if your at a dead stop, will your boat bob up and down say 5 meters every so minutes, or would it be random each time you set a depth and then it would stay at that depth? (So say you dive to 20 m and since your LI's experience is low you dive to 24m instead and stay there)

and I'm not sure about fuel consumption but isn't there a mod already that gives you the right fuel economy?
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