Quote:
Originally Posted by Rongel
Are you sure about this? Because the rust is visible in SH 4. I've tried to mimic Sh 4 .dat files and my ship is basically the same, no images embedded. I can modify my occlusion map and the rust can be painted off. I managed to get rid of the lighting change too. We should compare our ships to see that which is the best and easiest way to go. I can send you my ship tomorrow and it would be great to have a look what you have done  Okay, good night all!
EDIT: Thanks for the files, tdw!
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No I'm not sure at all. I played SH4 for maybe a whole 10mins then it became a dust collector. From the little I know about 3D modelling/imaging (from books) occlusion maps should be just for light occlusion - they should do nothing for rendered images (it's for a game engine's lighting calculations for objects). All the image rendering should come from the texture(s) defined for the 3D model.
The one thing you have to look for to see whether what you're doing is looking right or not is view the object at an angle to the light source. You shouldn't see any 'artifacts' on the rendered image. Let the sun be low on the horizon and don't look at the object broadside but rather almost parallel (looking front or back) with the camera very close to the object and see if you see any 'artifacts' or not.