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Old 11-09-05, 04:06 AM   #8
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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Quote:
Originally Posted by kiwi_2005
Ok i am only intertested in the hollywood aspects of the mod, not the crew fatigue.
When Installed you are given 10 fatigue models to choose from via SH3 commander however you are given multiple choices as to which one takes your fancy.

These have been tweaked to complimant the damage and repair times.

I have

Stock game Holl = stock fatigue model but with lowered qual effect

Stock game = everything standard

No fatigue Holl =No fatigue but lowered crew qual

No fatigue = Evrythig standard

RUB = has its own type of variation

Rub 1x Again has its own type of variation

8hr Holl = Lowered qualifications

8hr = Evrythig standard

24Hr Holl = Lowered qualifications

24Hr = Evrythig standard

Living Crew Holl = Lowered qualifications

Living Crew = Evrythig standard

The models with Holl on the end all have lowered qualification effects but you do not have to use them an can stick to vannilla models etc without Holl at the end.

Its the compartment changes and Hull inegrity that gives much of the effects along with a matching Zones.cfg.

I hope this was easy to understand as I have to rush to work.
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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