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Old 05-03-11, 12:27 PM   #1229
Wolfstriked
Grey Wolf
 
Join Date: Apr 2011
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Quote:
Originally Posted by h.sie View Post
@Hitman: Bouyancy is still on my (growing) todo-list, although I HATE that topic in the meantime. Bouyancy was one of the reasons for my rest from modding. I fear to touch it again too soon, because I fear to lose my interest in sh3.exe modding at all.

Your 2 options above differ from Stieblers solution (his silent-running mod). So we have to decide what's the objective before I start to program in the future (if I start).

Sinking Rates (in cm / minute) in dependency of: (Speed, Depth, Silent-Running)???
This is a 3-dimensional problem.

Also a problem are the different buoyancy models of the supermods, especially GWX and NYGM (WAC and LSH have neutral buoyancy, I think).

Sinking rates adjusted for GWX may be not fine for NYGM. So I'll have to program only for neutral buoyancy. That means: Users of NYGM and GWX first have to disable the bouyancy model of their supermod.

This all was too complex for my simple mind.

I'll now start to implement Stieblers most important fix, the U-Tanker fix (maybe I adapt it a little bit to fit my personal taste). At the same time, LGN1 and me are working on a nice surprise.

h.sie
Simple mind

H.sie,any chance to extend the amount you stand on deck while submerging.I hate(such a strong word)the way your instantly at the command room and really liked how SH4 allowed you some time to enjoy the dive sequence.Of course if its simple to mod go for it....just a cosmetic thing so....
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