Quote:
Originally Posted by Zedi
Somehow I had a feeling that I need to check the previous page after posting, happy I did that. I will send you my work so you can take a look and see if you can fix something. The reworked tga is embeded along with the new normal map.
I have similar results (black ship) when I embed a dds file. Somehow there is no way to embed anything else than tga. And thats sux because the quality is not the same.
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The Unified Render controller has a hard time with embedded dds files. They have to be tga type. We have to embed TGA files to get over the damage texture bug.
The embedded tga file should be overridden by any .dds files specified in the roster entries. Are you seeing this not happening? If so, try placing the .dds files in \data\Textures\TNormal\tex and see what happens.