Quote:
Originally Posted by frogdog
Despite the fact that it is still a game....for me personally I still feel a sense of responsibility to not recklessly toss the lives of my men Assuming one is not patroling with the heart of a coward....one must remember it is very easy to order "Be more agressive" from the fourth sub-basement of a bunker in Berlin. It is quite another thing to execute those orders where survival is forecast as very close to zero. A boat at the bottom of the Atlantic with all hands makes no further contribution to the defense of the homeland. I want to balance the max damage to the enemy with surviving to fight several successful patrols. I'm not going to avoid a fight, but I'm also not going to conduct a suicide attack unless the risk/reward ratio or necessity demands it. As we said in the Teams: The government spent a lot of time and money training your ass....your getting killed is a waste of that time and money. Do not allow that to happen." Or, as Patton said: "You do not win wars by dying for your country; you win by making the other SOB die for his". But then again...maybe I'm carrying "realism" a little too far for a game.
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A sound philosophy. Many community modders have been working hard to stop the artificially high scores that most players seem to get in SH3. I think one of the main reasons why the game is an "Ace Simulator", in Beery's words, is because we take unnecessary risks, knowing we can always start over. We're even further removed from battle than the Naval staff you speak of, since we don't need to feel remorse over getting anyone killed. Had real U-Boat men posessed mentalities similar to ours there probably would have been a few more 100,000 - plus ton aces. There definitely would have been an even worse survival rate than was actually the case (as hard as it is to imagine).