Thread: ARMA II Thread
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Old 04-30-11, 12:28 PM   #6
Skybird
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It seems then that you are palying a completely different ArmA2 than the one I was trying (Combined Operations default, latest patch). Neither did vehicles stay on road even in safe conditions, nor is it just forests the AI is looking (or listening, it does not matter for the final effect is what counts) through, but massive hills with several dozens meters in height difference. It does not help that own squad ignores commands at random, and that ordering that idiot in my team to go stealth, lay down and hold fire may cause him to chnage sdtance from kneeling to stand uporight and open fire at a target on the other side of the village.

I don'T know what version and mods you are playing, but what you say is not in congruence with what I saw in ArmA2CO default witgh latest patch.

Nor was it that worse in ArmA which i have gone back to now (although it is not perfect and also creates many opportunities for cursing, but you can work around most issues), and OF.

However, everyone as he pleases. The old ArmA1 missions I spoke of, seem to be lost for not being compatible with the new patch standard or with ACE or both, for I have not used unit mods, just a sound mod in my earlier ArmA1. For Avgani 1.5 I started to redo the design, and found the map to have dramatically changed from version 1.1 I was using before, so maybe it even makes sense. Why United Sarani missions do not get recognised with ACE, I do not see. But okay. There is always SBP to fall back to.
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