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Old 04-26-11, 10:43 PM   #1
rudewarrior
Sonar Guy
 
Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
Default Let's play "Guess the mod conflict!"

Hi Everyone,

I am having a mod conflict somewhere. When ships explode, sometimes some of the debris flying off has a weird problem. I can't reproduce it every time. The best way I can describe it is that the debris flies up in the air leaving a trail of reddish-brown squares that are at various angles. I suspect they are supposed to be simulating a trail of smoke or fire puffs left by burning debris flying through the air. It looks really odd. Right now the best I can do is to post my mod list below, and I am hoping that a modding expert is able to recognize where the conflict is occurring.

Just an FYI this mod list is heavily based on fitzcarraldo's mod list posted here.

This problem looks like the debris is ripping holes in the space-time continuum. It's really stressing my crew out. Is there any suggestion that you guys could offer?

If you need screen shots, I'll work on getting some in the meantime.

Thanx in advance for the help.



00_GWX - 16km Atmosphere
00_GWX - Enhanced Damage Effects
00_GWX - Main movie - 'Das Boot'
00_GWX - Open Hatch Mod
01_Rbs1_SH4_Effects_GWX_30_71
02_LifeBoats&Debris_v4
03_Rbs3withlifeboat
04_Rbs2withbuoyance
05_Wooden_Lifeboats_Mod_1.1
06_Wilhemshafen,St Naz,Schluese and xtra ships V6
07_GWX_DFa-Flag&Pens_2010
08_FM30_UpDown_final
09_FM_NewInterior_V1.0
10_Conning Tower open Hatch TestFMfood
11_Thomsen's Sound Pack V3.2cg
12_BritishAsdicMkIFinal
13 LRT v2.01 Final
14_Urfischs_ModStrike_Beta1
15_Waterstream+Exhaust Combi V2.3 for GWX3
16_New Uboat Guns 1.2
17_WAC4.1 SubPen_animated_18.02.2010
18_Unofficial_rockets_fix_GWX3.0
19_No continuous 'Ship spotted' V1.2 for GWX3+Rubinis RocketFix
20_Aces' Multimod compatability fix release v1.0
21_MaGui F
22_CT_FM_NI_Fix_for_MaGui F
23_Merchant_Fleet_Mod_3.2
MaG_blue recmanual for MaGui F
MaG_German Images for MaGui F
MaG_optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F
MaG_pascal_damage_screen
MaG_RED Filters on Scopes+Binoculars for MaGui F
MaG_TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC)
MaG1_h.sie's Colored Hull Integrity Indicator
UNI_Aces Hi Res Uniforms and Medals Mk 2
UNI1_Evan82's Uniforms II
AUD_Das Boot Sound Mod + No Ring Ring
AUD_Diesel Startup Sequence for FM Engine Room
AUD_Real Depth Charge
LSH3_V5.1_ENV_MEP2a-Dark-Nights
LSH3_V5.1_ENV_MEP2b-FSF-for-Dark-Nights
END_4GB Patch
END_b25_SF_Grass_Full_V2
END_Combat Radio Frequency
END_Commands
END_Conus' Historically Accurate U-boat Emblems 1.0
END_Elite U-boat Binoculars
END_Flags_enlighten
END_Gramophone
END_Ice Age
END_New_clearsky_clouds
END_OLC's Modified Searchlight Beams for GWX3
END_Pascal_Port_People
END_Q Ship mod GWX3.0
END_Radio Log
END_Rapt0r's Das Boot Interior
END_Rapt0r's Instruments V3.5+Dönitz Fly
END_Res Fix
END_Subphones
END_Torpedo damage Final ver2.0
END_WB's Deck Gun Range
END_WB's Decks Awash + Fuel Economy
SH3 Cmdr_Compulsory U-boat Headdress
SH3 Cmdr_GWX Files
SH3 Cmdr_MFM Skins
SH3 Cmdr_Radio Room Photo Randomizer
SH3 Cmdr_Random Intro Screen
SH3 Cmdr_Ship Names 0411+Q Ships
SH3 Cmdr1_WBNN Warning Orders
S&O_Type VIIb
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