Hi
I finally managed to get some time to register here

Thanks everyone for the encouraging comments regarding Danger From The Deep. It's an ambicious project, the idea is to have full single-player working in release 1.0, full campaign+custom mission editor, in 2.0, and full multiplayer support in 3.0 (players can make teams of uboats (uboats packs) versus convoys+destroyers).
As you can see, it's a medium/long term project, it's not a big team, but i don't think it can be more dedicated, we've working regularly. In fact, the best way to keep informed of the changes, is to get a CVS snapshot, but this means compiling it (easy on linux, not so easy on windows i guess).
Anyway, altough the project is opensource (GPL2 license - to those not familiar with it:
http://www.gnu.org/licenses/gpl-faq.html )
the artwork,
for the time being is restricted to Danger from the Deep only. This, for a very simple reason, we are a small team, and altough forking, and reuse of project sources+data is something we all agree on, the fact is that at this moment, the possibility of forking, and reuse of dangerdeep data by other projects, would divert developing resources from Dangerdeep, like artists, or developers, resources that if applied to Dangerdeep, could further improve it. So, at this moment, we think the best way to protect dangerdeep, and make sure its development continues, is to restrict the data files usage to dangerdeep.
Once we have a good user+developer base, the project isn't that susceptible to misuse or diversion of developer resources, and we can then release all the artwork under either the GPL2 license, or a CreativeCommons GPL compatible license.
That's pretty much it, development is going on as usual, if you feel confortable compiling sources, you might want to check out the CVS version, some things are changed already, heavy development going on as usual

I'll write a post here when the nest release is done, or near release.
Once again, thanks for all the encouraging posts.
The Dangerdeep developing team