Having messed with this idea for a few days and explored a few options I think it may not even be possible...but as I don't understand what SH3C does with the "date" folders when implementing the built in Radio/News Mod I am stuck.
I wanted to split a huge collection of radio broadcasts that I have in mp3 format into their own "date" folders and have them appear only once, on the correct date - as with the radio.wav files included with SH3C.
After reading the user guide for SH3C a couple of times, I have tried creating the folders with the exact same structure (eg: 19391013>data>Sound>Gramaphone) and inserting the files there but they seem to play out of sequence, many well before the date they are "due" on.
This happens with original-named mp3 files and ones converted to "radio.wav" as I thought perhaps that was the issue.
I am very carefully only starting the game via SH3C, have tried both randomised gramaphone tracks and un-randomised, am only applying changes and the reloading the game whilst in port, but still it is playing them out of sequence...
And the really confusing part: since I was having to skip through tons of music to get to the radio broadcasts I deleted all the music files from C:\Program Files\Ubisoft\SilentHunterIII\data\Sound\Gramophon e so there was nothing left for it to play as I had ~350 tunes in there...and it still finds music from somewhere and plays that, as well as the radio files out of sequence!
I have reinstalled both SH3 and GWX then SH3C 3.2 and the config files for GWX andf changed nothing else at all in case I had messed something up with a previous mod, same issues.
Now I am clearly out of my depth here and would appreciate some advice from anyone familiar with how this all works in SH3C - JSCones or anyone, help!
My eventual aim was to create a JSGME enabled mod that would stick a year's worth of radio news broadcasts in to play at their historical dates but I am getting nowhere fast at the moment.