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Old 04-24-11, 02:07 AM   #11
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
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Quote:
Originally Posted by Stormfly View Post
yep, but depends on overall sound equipment, personal taste and so on...
ok... i see...very logical... one last quest... can you make like an optional mod the amb_SubmarineInterior_Q.wav and to put a very louder and scary sounds cracks on it?... or you can make an extra interior sound and add a triger in the sh file... and to call this new sound only when you are at 100 metter and more deep?... i really like to hear scarry cracks when i am in the sub submerged at deep values

tnx
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