Quote:
Originally Posted by Beery
Quote:
Originally Posted by Ula Jolly
Quote:
Originally Posted by Beery
Erm... there is no forced view or TDC calculation realism settings in RUb. You can play the game at 0% realism if you want. I've always used RUb and I always play with external view enabled so that I can take screenshots when I'm in harbour or cruising at sea.
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No, I meant the "fan of Rub" in such a fashion that I don't necessarily like an increase in difficulty, and that a lot of flotillas demand one to use Rub.
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I still don't understand. RUb has nothing at all to do with increased difficulty. In fact, RUb should be a lot easier than the standard game. You said you weren't a fan of RUb, but clearly you don't know much about it. I'm not trying to upset you by saying that. I'm just pointing out that there's a basic misunderstanding of RUb if you think it is harder than the standard game. One of the main problems we found with the standard game was that it was so difficult - more difficult than reality, so we made RUb much easier in terms of survivability. On the other hand it is more difficult to find and sink ships. Perhaps that's what you're getting at. But either way, increased difficulty is not what RUb is all about. It's all about realism, and difficulty does not equate to realism, especially when games' arcade features often make them less survivable.
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I admit I have misunderstood RUb on quite a few areas, as you say, and of course I understand you are not hurling insults.

My main and probably only point is that the general public's view is that RUb equals more difficulty in surviving and/or scoring tonnage in SH. I suspect it is okay to make the simplification that RUb in general makes SHIII a bit harder to succeed in.
Seeing as I did know that RUb isn't just a turn on the knob for difficulty setting, in the hard direction, I should have started my thread by phrasing myself tad different.