View Single Post
Old 04-23-11, 12:16 PM   #67
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by rowi58 View Post
The SearchLights of these converted ships are Stock-SH3 SearchLights (or modified objects of them - by gerome_73).

I don't know OLC's SearchLights MOD - but i'm sure you can use it. But don't forget to alter the "LinkName" in the EQP files (NodeName=L0x) if OLC's MOD is using different object names for his SearchLights.


Greetings
rowi58
So I can enable it after SH5 Ships, even though it completely overwrites your Search_Lights.dat? OLC's version of that file just alters a few of the values in the GWX version, but yours contains a bunch of completely different entries, and more of them IIRC, so I'm not sure what in your file corresponds to the entries in the other versions.

I'd have to go back and check but I think the only differences I found between the GWX file and OLC's were in one embedded image (which is the same in your file as in GWX) and in the values for all the 'BEAM' entries.

So I'm wondering if I just switch in his version of the embedded image and try to adjust all the 'BEAM' entries in your file, if that would work.
frau kaleun is offline   Reply With Quote