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Old 11-07-05, 03:27 PM   #8
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Quote:
Originally Posted by gouldjg
1. I need direct confirmation that there is in fact a situation that late war elite DDs are immpossible to escape from. I do not care if they are harder, its the word immpossible that has always had me using the sonar nerf.
Over time, they tend to be impossible to escape from, and that's the main problem. But they have never been absolutely impossible to escape from. For example, if you use the threat indicator you can quite easily escape from any escort. However, the game's elite and veteran AI are far more deadly than any destroyer ever was in real life. 95% of the time you will die if an elite or even a veteran AI DD gets a fix on your boat. Plus, there are so many of them around that every career is likely to encounter an elite at some point.

Quote:
If in fact it was supposed to be impossible, why am I escaping from 5 elite DD that came hunting or me?
If they don't have good equipment, they will fail to find you. It's not just the AI level, it's the equipment level too.

As for the U-505 mission, for some reason it's much easier to avoid the DDs in this mission than it is in a campaign. I don't know whether they are elite or not, but it's a whole different ballgame.

By the way, RUb is not meant to make the game suit a specific difficulty level, nor is the goal to make the game suit a certain level of excitement. It's supposed to similate reality as much as possible in the campaign game. The game's destroyers are far more efficient U-boat killers than their real life counterparts were. RUb seeks to lower their efficiency to realistic levels.
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