View Single Post
Old 04-22-11, 12:28 PM   #165
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default

Quote:
Originally Posted by skwasjer View Post
You can use timers to run parallel with the animation. Set the timer to be triggered at the same length the animation runs, and when the timer triggers, then stop the recede anim and jump back to the initial loop where you check for damage. You have to really carefully plan the code flow to prevent any problems. Or perhaps I don't understand correctly, dont know...
Hi skwasjer,

By the way i loved your band tune

Even if i used timer they won't make the animated water invisible

I think the only way is to make another actions calling a second water mesh that would be under the boat floor .

Because what i have notice so far is that you can add as much actions as you want and they are all triggered one after the other.

I just tried to find an invisibility expressions and i think there is none for SH3 can you confirm that?

Best regards Hans
__________________




Hans Witteman is offline   Reply With Quote