Quote:
Originally Posted by thebigJ_A
Thank you. Hmm, seems tricky. Just so I'm clear, did you mean that any ships with war material on their decks (tanks and such), or that are in allied convoys, will be spawned from the allied roster? I don't want to turn off the renown hit, because I want consequences for my mistakes, so I want to know under what circumstances a ship is definitely an enemy. I rather like the idea of uncertainty, but knowing when to be uncertain (if that makes sense) is ideal.
Any thoughts on my question regarding the Neutral folder?
Edit: Oh sweet, my picture changed to Popeye!
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In terms of how the game reckons it in doling out renown credits and debits? The only circumstances in which a ship is definitely an enemy is when it spawns from an enemy roster. In order for you to figure that out while playing, you have various choices: ID the ship by the flag its flying, or use the Contact Color mod and let the game give you a red icon for it on the map.
If you are using the Contact Color mod, MFM ships that are *definitely* enemies will be colored red. If you don't use Contact Color, then you're kinda on your own, you'll have to judge by flags, markings, and behavior. With MFM ships, you might not have a flag, and you might have markings that are deceptive, so you have to go on observation of other things. That's really the whole point of having ships that look neutral spawn from enemy rosters - to make that part of the game more difficult and more risk-intensive if you are still taking a hit from sinking neutrals... just like in real life.
I don't know about external cargo, I would assume if it's carrying war materiel then it's not really neutral, but then I don't take a hit for sinking neutrals, I just wouldn't sink one unless I thought it was justified. So I wouldn't worry about it, I'd just sink it if it was sailing into England with war cargo in plain view.
Best advice if you're still taking the hit is, if you're not sure, don't attack it.
With regard to the skins, personally I have the 1940 neutral pack set to enable on or after 01/01/1940 and stay there for the duration. I don't know if that's correct or not but since there's no other neutral pack that supercedes it at a later date, I just leave it in there.