Quote:
Originally Posted by h.sie
@USNSRCaseySmith: As SqareSteelBar wrote: use Stieblers great HSieOptionsSelector to apply the 4GB patch.
Being able to modify hardcode opens all possibilities. In my tests for a bouyancy mod I could even make the Uboat fly. Wolfpacks are possible. One can even make sh3.exe to act like a table calculation instead of a Uboat sim. All can be done now - In theory!
In practice I have to restrict on easy-to-fix realism related modifications. I won't spend any time for graphical stuff, because that's hard to do in assembler and in my opinion SH3's graphics are okay and I don't care wheather ships have long or short wakes or similar.
Without SDK and with my restricted insight into the code, I can only change a game variable (say: speed) in dependency of another variable (say: windspeed). That's possible. Other stuff is much harder to do. Automatically moving the 1WO to the bridge, for example, took 2 months.
Hope you like my fixes.
h.sie
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Well thats good then. Heres to more success and whatever other progress you have in store for the modding of the hard code!