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Old 04-20-11, 10:48 AM   #10
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
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You guys fail to understand a simple thing. Nothing in the new dynamic campaign is mandatory. These missions are optional. Even going out and ignoring all the missions, the campaign will still continue .. is not like you failed to complete a mission, you are unable to progress. Not at all. Take those missions as Prien took the Donitz idea of raiding Scapa. So is like choosing being a hero or a casual noob.

Now there is one thing that is kinda bugged in SH5 campaign. The radio messaging system. Tried all kinda tricks to bring back the radio messages and link them to the dynamic campaign, so the event reported are for real and not just some scripted messages like was in GWX. Took me a while to realize that there is no way to send out messages at a precise date and hour because the devs wanted to change the system but seems like they had no time to finish it.

Seems like the plan was to control the whole radio traffic through the radio guy. So he will receive the message from Bdu then he will inform you through the dialog or log panel. Then you should have several options, like respond or ignore the message.. or who know, maybe even compose your own message. I still try to experiment with the classic triggers and events system to bring up some radio messages, but there is little chance that this will work, the whole messaging system is scripted into the campaign engine.

I reworked a bit the Total Germany campaign, so when you are on some special missions like huntin a carrier or some capital ships, the Bdu will actually help with intel and you should see on map reports about your target location. Not sure how this will work with real nav.

The extended campaign Open Horizons is about surviving for sure. And the missions in that campaign are made for subs, not for battleships. Its a very hard campaign played on high realism.
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