Quote:
Originally Posted by Stormfly
iam not shure, but i think those dept charges did shock vibrations, not those long turning shakes, but looks good
what i want to see are crew repair, fall, strumbeling animations enebaled, together with short shock vibrations / fitting shakes and light flicker.
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These are all itmes that must be linked to materials.
I.E.
When DC explodes. It makes a flash. We need to link Sounds and Animation to same Parent as Flash so they are triggered at same time.
Currently in GR2 finding these common links is something I have failed to see so far.
Maybe merging Depth Charge GR2/SIM with Sub Model where you edit Crew Waypoints and Animations can expose this information.
Maybe add Crew Breathing/Warning Sounds in Depth Charge DSD located at same point as Water Slpash.
Many things to investigate.