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Old 04-18-11, 06:47 PM   #3
TheBeast
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Join Date: Jan 2010
Location: Lynnwood, WA
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Quote:
Originally Posted by Stormfly View Post
iam not shure, but i think those dept charges did shock vibrations, not those long turning shakes, but looks good

what i want to see are crew repair, fall, strumbeling animations enebaled, together with short shock vibrations / fitting shakes and light flicker.
These are all itmes that must be linked to materials.
I.E.
When DC explodes. It makes a flash. We need to link Sounds and Animation to same Parent as Flash so they are triggered at same time.

Currently in GR2 finding these common links is something I have failed to see so far.

Maybe merging Depth Charge GR2/SIM with Sub Model where you edit Crew Waypoints and Animations can expose this information.

Maybe add Crew Breathing/Warning Sounds in Depth Charge DSD located at same point as Water Slpash.

Many things to investigate.
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