Hi USNSRCaseySmith,
You are right !
More explanations :
I observed that if the submarine armor level is "-1" (folder data\submarine\NSS_UboatXX\ file NSS_UboatXX.zon) then, the lights are flicking when submarine take damage from depth charge explosion.
So I want to make the lights flicking even if the depth charge explode far from sub (45m) but with a very light damage (MaxEff = 1).
Why a very light damage ? Because the destroyer mustn't be damage by his own depth charge and lights must be flicking even if damages are very small due to distance.
With this mod, if someone succed to make it :
- If the DC explode far from sub from 45 m to 60 -> submarine is shaken.
- If the DC explode from 25 to 45m, submarine is shaken and lights flicked due to very lights damage (1).
- If the DC explode closer (from 25 to 12m), shaking, flicking lights and damages (80 to 230).
- If the DC explode at very short range (less than 12 m) therefore more shaking, more flicking lights, more damages and flooding (damage = 230).
I am sure that the flicking lights (if explosion range is between 25 to 45 m) can really increase the tension and realism during DD counterattack.
I tryed to make it inspiring "Damage cause by fire" created by TDW but I am far from so talented as him.
Even if I copy his fantastic work to create something (Damage cause by DC explosion), I failed

. So I need some help...
Thanks for reading.
Kind regards from France,
Jean