View Single Post
Old 11-06-05, 08:25 PM   #9
Jungman
Samurai Navy
 
Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
Uploads: 0
Default

You should note as in the other thread, the Stern Torpedo compartment area is always going to seem too vulnerable because of this one simple reason.

The destroyers drop thier DC on you 'too late' because of the blind spot and the delay time for the DC sink to depth, your Uboat has moved forward away from them so the DC tend to hit the Uboat in the rear area. It has nothing to do with the Stern Torp room being too weak.

I set the AI_Sensors.dat back to the stock value for testing. The U-505 the DD are just not attacking well. I am running a version of the increased Visibility Mod. I do know the increased visual does mess up other sensors (such as the RWR, I increased to get them to work again, else the Visual range overrides it funtion).

Basically your world is bigger and maybe you need an increase in the relavent Sonar range / detection rate also to compensate.

That can be tested by those who run the stock 8 km world compared to the 20 km world created by Ortega's Visibility Mod. Should be easy to test.

If all else fails, you can make the DD's sonar more effective; but that does not make much sense. Why it was so dangerous in stock SH3 compared to now? Is it the increased world size causing the problem?

This has caused me great delay in my modding work thinking I messed up something; trying to figure it out.

On another matter, is that Officer unable to station in the Stern quarters and Torp room a bug from the original game? It maybe since you were usually dead straight off without tweaks to the Hull HP to live long enough to notice it.

@Redwine: Are you running the stock visual range at 8 km? Or RuB? They both use the original smaller world, and thus you are getting hit alot.

This would lend credit to the fact that it is the increased world size to 16-20 km is causing the problem.
Jungman is offline   Reply With Quote