Quote:
Originally Posted by Stormfly
Hi Josef, thanks for the feedback !
1. Plz tell me what op system and ammount of mem (video and system ram) you use...
2. Does this happen only in campaign or single player or both ?
3. Does this also happen if you reload the mission or save game without leaving SH5 in between ?
it could be that this beta use to much of system recources on some systems regarding mem, and / or producing problems while calling to much sounds via crew action scripts.
...i saw also that my WO lost his cap and beard, but this happened before i thought creating this beta (without it) maybe another mem problem from another mod or simply the ammount of mem eating mods installed.
...saw also some delayed texture changes of some crew, shortly after loading the game. seams that the engine is to busy with all the scripts starting up while loading all the sounds and so on, seams it depends on system mem and performance in conjunction with the mod soup. Well, even vanilla have problems loading a different sub hull texture sometimes, i know the devs had problems designing the game for a minimum of 512mb video ram.
...my antenna is working fine.
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Hello Stormfly, thank you for reply!
Ad 1) My PC:
Intel Core 2 Duo E8400, 3,00 GHz
chipset P35, socket 775
nVIDIA GEForce 9800GT, 512 MB, Arctic-Cooling Accelero
Audio HD Realtek ALC888
2 x DIMM DDR2 2048 MB 800MHz
640GB SATAII/300
Windows Vista Home Premium
Ad 2) I waited to activate your new (bheta) version, when I´m back from "Feindfahrt" in the bunker. I tested your great beta version (included optional loouded engine sounds) so far only in single mission.
Ad 3) I do not know, but I will certainly try it and write!
Of course you may be right and the problem may be in my PC.
BTW the new version of your hotfix is really very good.
Josef