I continue to tweak my scene.dat file values, i have found that if you
change the fogdistances and yscaleforfog values in the scene.dat files you move the limits of your field of view or the crew's line of sight.
This affects the cabilities of detection.
I use SH3 File Analyser to modify theses values, the same
FogDistances and YScaleForFog are used by the 16km and the stockgame scene.dat files. The result is that in the 16km vis mod your line
of sight is 2 times higher than in the stockgame scene.dat. If you divide
these values by 2 in the 16km dat file the foggy horizon appears closer and your capabilities to detect something is no more than 8km, in fact the
the standard game capabilities. If you augment the values in the 16km
mod you augment your light of sight proportionaly up to the limits of 20000m if you want. Don't forget, all these changes have an impact on
the night time probabilities of detection. If a ship is visible at 14000m
by day it will be visible at 14000m by night too.
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