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Old 11-06-05, 06:00 PM   #34
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
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I now think some of the weird experience people have had coul be related to things being set as destructible in the zones.cfg

I know from previous test that these type of tweaks caused problems going back to the first Hollywood. I set some things as destructible and ended up with a cloaked sub.

I think the stern torpeod had ammo cargo and that was part of the fault with easy damage.

At the moment I am setting much of the zones.cfg close the the vannilla except for the flooding and hull changes. I have halved the armour values abd am just running some test.

This would all be much better if the late elite DDs could not drop such accurate DCs.

I was even considering changing the ranges so that they had to be very close before any serious damage occured but then again I alway give the DD the slip easy and sometimes wonder if many players simply do not monitor and evade fast enough when under attack.

The results have been good as far as thrill factor when I have had heavy flooding. It is good not to crush at 70 metres unless I walked directly into line of DCs.

It is even better when you get hit at 170 mtres and try to fight back up before your hull breaches.

The repairs have been prolonged better but I am afraid thats the best we are going to get. There will never be Hour long repairs unless we got rid of all qualifications which would make the game a little drab.


I am just a little concerned about the DD bahaviour and will maybe try some vannilla games to see differences.

I am just hoping that things have not been so nerfed that it is now becoming a counter productive scenario.

I am just waiting for the latest RUB and Sh3 commander and will be comparing much tommorow.
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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