Quote:
Originally Posted by tekai
I tried to improve the int_halo.tga with an additional and matching alpha texture but this did'nt help. So I have no more ideas and others should assist.
@HW3
Is this an "only-GWX-problem"?
Now I've checked all pics, I think it's the int_halo.tga that causes the problem. But I still think, you can find the solution in the configuration of embedded images in a single dat-file......
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Hi, I doubt it's that file.
That file is for the INTERNAL halo effects for the likes of the U-Boats.
I also doubt, but I can't remember how nav lights were implemented, that a single file would govern the lot. Otherwise every vessel would display the same problem.
So, as it's only the v6 mod that displays this problem, all of those vessels must have, either a different TGA for the nav halo (i.e different to the default GWX 3 version) or as TheBeast stated there are individual settings within each vessels DAT file causing the problem.
The first thing I would do is find the Nav light Halo file from the base GWX 3 mod, copy them (and rename of required) and paste them into the v6 mod. If that doesn't work, then the DATs are to blame.