Quote:
Originally Posted by Hans Witteman
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The only way to import it is via obj so the controller must be applied to the 3d model and not on texture?
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You made it, i thought...
Quote:
Originally Posted by skwasjer
Your DAT-layout is correct. I don't see what specific problem you have? First you create the model, then make your initial UV layout. Save it as an OBJ. Then adjust the UV-layout and save again as new OBJ. And so on for the number of frames you want to end up with.
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Look Hans, all very simply... but it's SH3...