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Old 04-16-11, 06:33 PM   #12
Anvart
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Join Date: Jan 2006
Location: Russia ®
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Quote:
Originally Posted by Hans Witteman View Post
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The only way to import it is via obj so the controller must be applied to the 3d model and not on texture?
...
You made it, i thought...

Quote:
Originally Posted by skwasjer View Post
Your DAT-layout is correct. I don't see what specific problem you have? First you create the model, then make your initial UV layout. Save it as an OBJ. Then adjust the UV-layout and save again as new OBJ. And so on for the number of frames you want to end up with.
Look Hans, all very simply... but it's SH3...
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Last edited by Anvart; 04-16-11 at 06:44 PM.
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