Quote:
Originally Posted by skwasjer
Your DAT-layout is correct. I don't see what specific problem you have? First you create the model, then make your initial UV layout. Save it as an OBJ. Then adjust the UV-layout and save again as new OBJ. And so on for the number of frames you want to end up with.
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I did exactly as you say here but the texture is not animated not in S3d and not in game either?
Best regards Hans