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Old 04-16-11, 06:26 PM   #7
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
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Quote:
Originally Posted by skwasjer View Post
The only difference is a different sub type iirc. Something like 0x8005 and 0x8000. I had to name it v2 because of that difference, but the controller is the same other than that. [edit] this difference I think had to do with being attached to either crew or just static objects. But I don't think the engine really cares whichever version you use.

This controller can be used to animate the UV-map. The 3D model is then fixed. A prime example is the coffee-damp above the mug in the captain room (look it up and play the anim).

[edit] To try it out yourself, make two different UV-map layouts on the same model, and import it. You can get some crazy effects this way when warping the texture...
Hi Skwasjer,

Thank for replying i want this to work badly, in wich mod this coffee mug is?

Just give me a link or a name so i could search for it?

Ok and you mean i have to put those uv maps in 3d model id window in S3D? Where we put our materials?

So the way i did import it with those 10 frames of texture coordinates would have to be put in the material id window each one on top of the others?

Sorry for the avalanche of questions but i want to show the power of those controllers to others so everyone can used it

Best regards Hans
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