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Old 04-16-11, 04:52 AM   #14
makman94
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Join Date: Jul 2008
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Quote:
Originally Posted by LCDRStrungShadow View Post
Ok I got the mast height from the classification notebook...

I got the angle in degrees from the UZO using the tickmarks, each small tickmarks was .2 degrees; and my target counted 3 so I got .6 degrees.
first don't rely on rec manual mast height values as most of them are not correct

second: the ''.2 degrees'' that you say for uzo's marks is NOT correct . to find out what degrees each mark at uzo shows depends from the settigs at uzo's camera values .in there ,at zoom's value the stock value is 7 which means that each mark that you see at uzo is 1/7=0,1428 degrees

edit : third : as,allready,the above subsimers told you the correct formula for getting range is range=mast/tan(θ) [forget that ...'sin' there]

Quote:
Originally Posted by benitorios View Post
.....

Could it then be that the 1.5x zoom level plays a trick on us here and that the stadimeter is not giving the right angle, but the correct distance after zoom correction? Ie.1790 * 1.5 = 2685 meters.

I would say the zoom level you use shouldn't affect observed angle, but perhaps the game doesn't account for that, gives you an off angle, but fixes its own error by giving the correct distance in the end?

Or is it me, conveniently thinking to multiply by 1.5 as it fixes the above?
the game is adjusting the degrees scale at low power (whatever this low power is ) so the stadimeter is ALWAYS showing the correct distance . this is not affected by anything (whatever settings you may do at scopes) ,the game will render the CORRECT degrees scale at low power and stadi will always work perfect and shows the correct distance (this is hardcoded and thank god for that becuase devs made a perfect job at this specific part)
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