Quote:
Originally Posted by Hans Witteman
What the SeaInf.raw is for?
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I think the SeaInf.raw ist just the SeaInf.bmb in uncompressed RAW format and was intended to do the same thing as the climatezones.tga now in SH5, divide the world into climate zones.
The Arctic region in this file has a gray value=0, Med=80 and the rest of the world=150. In the Env.cfg these values are assigned to the three different EnvColors/SkyColors dat files. But this approach is not been fully developed in SH3, because if I remember correctly, SH3 uses for all regions the EnvColors_Atl.dat and SkyColors_Atl.dat