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Old 04-14-11, 04:34 PM   #7
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
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Hi shipmates,

What the SeaInf.raw is for? This one still puzzle me, it has 2 alpha channel on it with black for the region of the sea.

I try changing black to medium grey to see if it was some relation with sea opacity but it doesn't change a darn thing!

Also if in Scene.dat/EnvData controller we have water opacity setting would it be possible to reactivate it via hex?

Best regards Hans
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