Hi shipmates,
What the SeaInf.raw is for? This one still puzzle me, it has 2 alpha channel on it with black for the region of the sea.
I try changing black to medium grey to see if it was some relation with sea opacity but it doesn't change a darn thing!
Also if in Scene.dat/EnvData controller we have water opacity setting would it be possible to reactivate it via hex?
Best regards Hans
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