Ducimus.
1. dude... im not trying to bitch at you - sorry if it came across that way, I dont know how you think i started the post bitching at you when i never once "called you out" personally by name, nor did i make negative remarks about TMO like "this thing sucks" or "to hell with this mod" etc. all i did was said that A.) TMO has a lot of great things to offer and is a good mod B.) gave a legitimate citation in reference to my complaint and C.) lodged the complaint itself followed by suggestions for a solution.
2. i seriously have probably stuck my head in the door of the SH4 forums perhaps twice in the past 3 1/2 years - SH4 has been on my shelf in the box since only a few months after release, i may as well be a new member in this regard. I'm not a modder, im not in tune with whats going on in the SH4 mod community, i dont know whats possible and whats not.
so please, take a deep breath and forgive my ignorance of the situation
I was completely unaware - even with all my SH3 experience - that this was a hard coded issue. and if i was aware of it... its one of the dozens of things i have forgotten about the SH series over the past 6 years. i seem to recall something about 300 meters being the FLOOR of depth charges in SH3 - but thats it.
the only way i can get this information is to ask... unfortunately, i struggled for 15 minutes to write a post that wouldnt result in someone getting defensive... but then i remembered that in several years of SH3 mods - critiquing someones work - or asking for additional changes etc etc in a way that avoids hurting feelings, getting someone pissed, ruffling feathers or causing the mods creator's and fan base to go on the defensive is - next to impossible.
belive it or not... i did read the entire TMO manual from cover to cover the night before downloading TMO... because after all - throughout the GWX releases i was one of those "RTFM!!" people.
I must say there was not one mention of depth charge settings being hard coded, nor was there one mention of depth charge failings throughout the early war. it was reasonable of me to assume this was not simulated. however, my only sure way to learn this and find a possible solution - is to go on the forums and ask.
I'm sure it must be frustrating for you to have to address the questions of new users - God knows when GWX was released it was like fighting a hundred fires with a wet mop - but please make an attempt to not let it get to you... that sort of thing just comes with being a modder or a member of a mod team etc.
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