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Old 04-14-11, 03:08 PM   #24
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
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Hi all,

just a few comments:

- Some malfunctions in SH3 Commander are implemented via hex-offsets in certain files. If you replace these files with a modded version, you run the risk that the offsets are wrong and you might get a CTD. Actually, it can be enough to open a file with Silent 3ditor and save it (it adds a header that changes the offset).

- Whenever you reload the game via SH3 Commander all malfunctions & sabotage effects are first removed and then new ones applied. So you might end up with the same effects, with other effects, or without any.

- I created quite a few different malfunction mods for myself and must agree with Bakkels that without proper integration in the game it's not good. It's really strange that, e.g., your diesel does not work and no one tells you. That's why I restricted myself to minor effects that are not critical (e.g., boat is 1-2 knots slower, diving time is a bit increased,...). In addition, I created a few critical malfunctions, however, for these you get a message (can be done via SH3 Commander's Random Folders)

- I think it's a pity that SH3 Commander's crush depth feature does not also randomizes the crush speed. The original idea behind this feature was that you do not know your max. diving depth (as in real life). However, as you all pointed out, you can quite easily find out your max. diving deep by testing. In my eyes this takes away all the excitement when you dive deep In my personal set-up I also randomize the crush speed so that it can happen that I have no chance to survive if I go too deep. Now I think twice when going below 200m I think that's much more realistic. Diving really deep should always have the risk of dying.

Cheers, LGN1
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