thansk for the reply
let me start off by saying that i think TMO is a great mod with a lot of nice things to offer and i dont want to seem like im downing it because thats not what I'm attempting to do.
However, is there a more historically accurate supermod out there for SH4?
what i mean is: I think it odd to be all over the historical accuracy of the torpedo failures and deck gun reload times etc etc... but completely turn away from any sort of realism in regards to Japanese munitions failures.
in reality, most American Submarines that were sunk by depth charging, were sunk in relatively shallow waters because their missions required their presence there. or they were jumped by aircraft much like the U-boats.
other Depth charged american submarines found it somewhat easy to evade japanese depth charges for the first 19 months of the war because of the antiquated and poorly designed depth charges. it wasnt until the may incident that more subs were sunk using depth charges, but once word spread, the American subs only went deeper - again forcing the Japanese to adapt their ASW tactics for a third time.
its my personal opinion that if Allied failures of this sort are to be simulated - axis failures should be too, as it is one of the few advantages of the early war our subs had.
so, any supermod recommendations that might more closely simulate this.
its my thinking that - sadly -every supermod out there for SH4 has completely turned a blind eye toward the Japanese Anti-Submarine Warfare munitions failures in ww2.
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