View Single Post
Old 11-06-05, 01:47 AM   #6
Average Joe
Eternal Patrol
 
Join Date: Apr 2005
Location: U.S.
Posts: 202
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Redwine
What changes in new version ?
I started a new topic (here) about the update, with new version file DL links;
http://www.subsim.com/phpBB/viewtopic.php?t=44999

Here's the main changes to the update.

a.) New type deck-gun sound.

v1.0 version had a -big- deck gun cannon sound.

v1.2 version is powerful too, just different, and a bit shorter length, at least for the initial moment the cannon is fired.
___

b.) New sound when deck-gun shell hits a target (minor change).

v1.0 has a delayed (but still stock) sound.

v1.2 adds additional explosion sounds when a deck-gun shell hits a ship. This is fairly minor, it was hard to figure out a 'decent' sounding shell-explosion.
___

c.) Changed torpedo explosion sound, (now a double-explosion, typically heard during a fuel or engine hit) when a target is destroyed immediately following a torpedo-hit, or if a ship explodes while sinking.

v1.0 has a delayed (but still stock) single torpedo explosion, after the target is hit.

v1.2 adds a double-explosion within the same sound-file. It's as if a ship compartment explodes, then a few seconds later, a second compartment blows-up.
___

There's still 1 more (available) explosion sound to change, but still not sure it's possible yet. The file-name is: (edit: oops! typed in wrong name, the correct one is) 'P05_@Depthcharge_explosion.wav'. The file name almost 'implies' it's tied-in to depth-charge sounds; if so, it can't be changed.
__________________
Avg. Joe
Average Joe is offline   Reply With Quote