Quote:
Originally Posted by Rubini
Just some OT comments (sorry  ) but at least have something in common:the sh3 water...
days ago i was looking at the Sh3 shadows issue again and as the ships (stock at least) have out of the box nice shadows and the uboats too (we can live without shadows on crew)...seems that the main problem is how to cast shadows over the water (ocean). The hard point is that the ocean isnīt a "visible" 3D object on sh3 files, so we canīt put on it the dynamicsShadows controller...so my question is : with the Seeadler's input above (ocean pixel shaders) we can have again some hope to have shadows cast on the water? 
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Dont worry about it being off topic, I just really want to know what that there chunk of information is. And what I dont get though, is why we cant have transparent water, I mean, its set so you can see up and out of the water (Looking up from external view you can see ships and such from underwater) but why cant you see down IN the water ??

I want this so badly, you dont even know. That and the shadows are a good idea too