04-13-11, 03:19 AM
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#1097
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中国水兵 
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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Quote:
Originally Posted by h.sie
Is there any other situation where a halt of the game and a message could be useful??
I ask because I remember there was such a situation, but I cannot remember exactly what it was in detail.
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Here it is...
Quote:
Originally Posted by h.sie
@LGN1: Imagine the following situation: A destroyer hunts you without exactly knowing where you are, so he throws depth charges randomly. one of these depth charges causes a little damage of an unimportant instrument, say, the coffee machine. In real life the crew would NOT start repairs, because this would cause noise. But in sh3, the crew would immediately start repairs, so that your position will be known by the destroyer. My idea was to delay the effect of the repair noise on detection probability, so that you have about 1 minute time to look into the damage screen and decide if immediate repairs are really necessary or not. If not, you have time to order silent running.
Best solution would be a dialog like "System damaged, Sir. Should we start repairs? Yes, No, Cancel". But new dialogs are heavy for me, maybe impossible, because they change program flow.
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