Quote:
Originally Posted by Sheppard
Quote:
Originally Posted by Der Teddy Bar
Do you have me confused with someone else? I do not, have not and never will be an employee of Ubisoft. I am just a forum memeber.
|
And why has Ubisoft selected you to be their representative? For all we know, you could just be gathering 3D models for your own SimHQ mod.
|
Sheppard,
Ubisoft have not selected me as their representative. I am fortunate enough to be in contact with some members of the the Dev Team and a great Frenchman at Ubisoft.
How have I come to make this offer regarding the 3D models? It has come about by asking. In a nutshell, I had promoted RUB to Ubisoft (i.e. corperate) making them aware of the great work and of the published magazine article about RUB in an attempt to get a SDK for the RUB team. As you are aware Ubisoft will not be releasing a SDK for SHIII in the near future.
While I have not been a great poster in the mod forum, I believe that Berry, CCIP and others of the RUB team will vouch that I have been a go between for answers from the Devs for over 6 months. I have also contributed greatly with information. Such as the formulas of how the SHIII sensors work, how compartment effeciency is calculated etc All shared on this board, often in the private Rub forum. I also was the one who dicovered how to keep escorts around longer, what the maximum response range was for an esort, who supplied Sailor Steve with the historical minefileds information etc. Again, I just gave these to the RUB project.
Now onto the SimHQ mod... The SimHQ mod has nothing to do with my involvement with this offer and to suggest that I am getting the 3D models to use in this mod is pretty much a laugh. The SimHQ mod is in response to my dislike of the RUB fatigue mod etc. The SimHQ mod will be compatible with RUB and the default game. The SimHQ mod has been in the works for the last 6 weeks, but you will notice that inbetween now and then I have shared significant information regarding the crew workings. I have also, through the RUB forum passed on thier questions to the Dev Team and supplied answers.