Quote:
Originally Posted by Anvart
If i understood you correctly, my friend... a mechanism for effects in SH3 was implemented... and this mechanism was implemented in any interior ... via StateMachineWrapper-StateMachineClass ...
For example, look at nodes with $Gen_ prefix in _CR .dat... Those are effect-objects...
Look at StateMachineWrapper and InteriorEffectsManager controllers in _CR.sim...
Look at files with Graph prefix (ex. GraphHitPointsAll.dat) in Library folder, where the logic of effects is described (StateMachineClass)...
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Hi Anvart,
Thank mate for pointing me in the right direction but still even if i managed to wrap it to statemachines i wonder how i can make the water level lowering down gradually, i know i can put an animation loop that make the water plane going down but to link it correctly to the repair process is where the real challenge will be i think?
There must be a way to achieve this is only a matter of using the correct way.
Best regards Hans