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Old 04-12-11, 04:17 PM   #10
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
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Quote:
Originally Posted by Anvart View Post
If i understood you correctly, my friend... a mechanism for effects in SH3 was implemented... and this mechanism was implemented in any interior ... via StateMachineWrapper-StateMachineClass ...
For example, look at nodes with $Gen_ prefix in _CR .dat... Those are effect-objects...
Look at StateMachineWrapper and InteriorEffectsManager controllers in _CR.sim...
Look at files with Graph prefix (ex. GraphHitPointsAll.dat) in Library folder, where the logic of effects is described (StateMachineClass)...

Hi Anvart,

Thank mate for pointing me in the right direction but still even if i managed to wrap it to statemachines i wonder how i can make the water level lowering down gradually, i know i can put an animation loop that make the water plane going down but to link it correctly to the repair process is where the real challenge will be i think?

There must be a way to achieve this is only a matter of using the correct way.

Best regards Hans
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Last edited by Hans Witteman; 04-14-11 at 01:30 AM.
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