Quote:
Originally Posted by Hans Witteman
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So far i need to find a trigger to simulated the water being pump out while repair is going on not an easy one and not sure i will succeed with it but worth trying.
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If i understood you correctly, my friend... a mechanism for effects in SH3 was implemented... and this mechanism was implemented in any interior ... via
StateMachineWrapper-StateMachineClass ...
For example, look at nodes with
$Gen_ prefix in
_CR .dat... Those are effect-objects...
Look at
StateMachineWrapper and
InteriorEffectsManager controllers in
_CR.sim...
Look at files with
Graph prefix (ex. GraphHitPointsAll.dat) in Library folder, where the logic of effects is described (
StateMachineClass)...