I was expecting much more hate/passion over this subject as the campaign is the core of the game. Is what keep us playing or leaving.
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Originally Posted by TheBeast
I am disturbed to find the lack of missions on a U-Boat Class/Flotilla basis. The Campaign has Specific Missions. Those Missions may or may not require special feature of a U-Boat, such as range ability. This prevents using, say, Type-II(When/If available) during the Western Approaches Date/Time era because no missions exits during that time that the Type-II class would be able to complete.
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Not sure I understand what you mean by flotilla basis missions. Its all about go out, sink stuff. Only Drumbeat was a special operation where you should have a special boat, the type IX.. but there is no such a boat in the game, so...
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Originally Posted by TheBeast
Re-Supply at sea(Why so stingy). Did Type-VII U-Boats really act as re-supply vessel for other Type-VII u-boats? Were these resupply U-Boats new skippers on training missions?
Maybe only use Surface Resupply Ships until after dates that the Type-XIV Milk Cows were deployed. My history knowlege is weak in this area but something does not seem right. If I use most of my fuel to deploy to patrol area, how is same clsss boat going to be waiting there with weapons and fuel for me?
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Same thing.. we have only 2-3 type of boats modeled in the game, love it hate it. If anyone will manage to import or build ships for SH5, then we can talk about this subject in details. But replacing the u-boats with tankers is not a good option as they have a big chance to be destroyed by the enemy traffic before we meet them. They not just spawn in certain areas, they really live and sail, pls read further:
These days I found out why we have time by time issues with the resupply and tbh, it was a very nice surprise. If is anything brilliant in SH5, thats the campaign, its a really amazing piece of work.
The supply ships/milkcows are "living" things! That means, they patrol the sea for a very long time period and then head back to base for refit. This is the reason why many times the resupply is denied. If is no supply ship in the area, its logical to be denied on the resupply request, but if is one close enough you will have his coordinate.
There are about 3 supply ship constantly patrolling the seas trying to cover a huge map, they go from N Atlantic down to south, back in North Sea and return to base. And this sounds very realistic and historical to me. And do not forget, they can be eliminated by the enemy if they encounter a task force. And as far as I know, there were only 10 milkcows in ww2 and a couple of tankers, the most hunted ships in that era. So this part is not a bug, but a feature. A nice one.
Read more
here
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Originally Posted by sober
What i like about the campaign in sh5 is that people can work on black may . Someone else can work on happy times etc .
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Except Mare Nostrum. Reworking that campaign needs a team. The devs were very proud about that particular campaign as it show the power of the new dynamic campaign engine, but the goals are pulled of from a Hollywood script, not from reality. A single sub hunting Force XYZ is just hilarious. And thats all about in MN.
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Originally Posted by StarTrekMike
I for one would love a reworked campaign, I think going to a SH3 style or even a SH4 style game would be best.
I like the special missions you get in SH4, they never seemed like a stupid use for a submarine to me and you could always go back to sinking tonnage after without feeling like you are not following what the game wants.
It would be nice if we just did not need to hunt warships...that is just silly.
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Well, not sure which part are you talking abut. The stock campaign or the one from GWX. The stock campaign made me to drop SH3 just after few months. Go out and patrol 1 area for X hours is just .. boring. Do not forget, no campaign in SH5 is forcing you to complete it. None. If you feel like, just go out and patrol, the campaign will still complete and give you access to another one, with some exceptions.. for example to have acces to the Drumbeat campaign you need to finish all the missions in Western Approaches.
But thats correct, hunting capital ships is silly. If we encounter one and we engage it, should be our call, not a mission objective. Also hunting a particular ship in the world oceans.. thats just crazy. Is what Ive done in Open Horizons, remove every capital ship hunt and replacing them with missions more appropriate for a submarine. Hard ones that makes you bleed.
Just curious.. in Total Germany, instead of hunting a carrier in the middle of nowhere what would be a better option? Just having a tonnage mission in the same area?